Virtual reality in the classroom
Different Types
-Virtual reality- you put headset on and see environment and can track movement
-augmented reality glasses and headset you can see through to the real world and have features that interact with real world such as google glasses (watching movies on google glasses).
-Extended reality (XR) emerges both virtual and augmented reality: fighter pilots, military equipment etc…
-Tethered: such as the play station VR uploads everything to the play station not the headset as it requires you to plug it into the ps4.
Playstation VR: can track your hand movements
Titanic VR and how this software can be used in classrooms:
Students can learn while engaging. There is also one about Apollo 11 which I think would be more appropriate. Titanic might be a little too intense.
Pros:
Hands on learning
Technology continues to advance high performance
Cons:
Outdated hardware
Gaming bias
Motion sickness
Expensive ($450 MSRP)
Immobile
Arduous setup
Meta Quest 2
Newer: released in 2020
Educational Applications
Librarium: customizable studying library, comes with courses already on it, you can make your own flashcards
Hands physics lab: Manipulatives in VR for math
Nanome: Chemistry visualization software
Star Chart:
Pros:
Portable
Affordable ($399)
Diverse software
Less gaming bias
More of a computer than gimmick: has its own browser and file
Software support
Cons:
Lower computing power (you have to charge often)
Only 4 hours of play time without being connected
Potentially distracting for students
One at a time educational software still limited
Limited support for people with physical limitations (very movement based technology)
Can be wifi dependent however you can run games as long as they are downloaded
Completely wifi dependant
It is fascinating how humans have been able to create such amazing technology and I think this is potentially a really beneficial way to get kids learning with any learning ability.
Virtual Field Trips Presentation
Jamboard: create a jamboard about natural animal habitats
Boomcards: you can create your own learning cards
Create Kai XR: they could design their very own habitat
Canva: you could create a passport with stickers on Fridays they could mark where they went that day for their virtual field trip
Thinglink: anther resource for making the field trip experience fun
Grade 8 a virtual field trip to Mount St. Helens
Supplemental tool:
Screencastify
Jamaboard
Youtube
Quizlet
You Visit
Kahoot: students could make their own kahoot
Pros:
Virtual field trip would be more engaging than learning from a textbook
Inclusivity: financially all students can attend
Cons:
Technology doesn’t always work also (logging in seems to be time consuming)
I like the idea of field trip Fridays, and decorating your room and making it feel special for the class instead of just doing the virtual part. I also like the idea of pausing and taking (educational) breaks, where the students are still learning but taking a break from sitting on the screen.
Slideshow technology:
Canva
Power point
Screencastify
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